Usability Engineering
ACM Transactions on Accessible Computing (TACCESS)
Investigating touchscreen accessibility for people with visual impairments
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Understanding the Relationship between Requirements and Context Elements in Mobile Collaboration
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Mobile application model for the blind
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Subway mobility assistance tools for blind users
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
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There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be able to improve their autonomy into the future. However, these systems must be designed according to available objectives, methodologies and resources, as well as by taking the interests and ways of interacting of the end users into account. This work presents a model for the development of videogame-based applications, which includes differing levels of abstraction and different stages in the design and development of systems that allow for the improvement of orientation and mobility skills for people with visual disability. The feasibility of the model was studied by modeling two videogames for children with visual disabilities.