Audio enhanced 3D interfaces for visually impaired users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D sound interactive environments for problem solving
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Mobility assessment using simulated Arti.cial Human Vision
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Mobile Audio Navigation Interfaces for the Blind
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Mobile application model for the blind
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Autonomous navigation through the city for the blind
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
A model to develop videogames for orientation and mobility
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs
Realization of direct manipulation for visually impaired on touch panel interface
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs
Usable gestures for blind people: understanding preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Accessibility for people who are blind in public transportation systems
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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In this study, we introduce software for blind users that represents a subway system in a desktop computer. A user can organize and prepare a travel with the assistance of the software before riding the subway. After a usability study and cognitive evaluation, we detected the need for creating a mobile solution with similar goals as the desktop app.lication. This software for mobile devices has also the capacity to help the user to solve mobility and orientation problems in real subway stations. In order to design a handheld version it was necessary to consider new features such as travel duration, tickets fare, and the estimated time duration of the travel. Conclusions from the usability study revealed the importance of using interface elements such as the audio-based hierarchy menu, the travel simulation, and the information about the subway network, stations and their surroundings. The cognitive study results revealed important gains in the development of orientation and mobility skills to use the subway system in blind users, which help them to be more integrated to the society.