Human interface design and the handicapped user
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues and techniques in touch-sensitive tablet input
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Investigating touchscreen accessibility for people with visual impairments
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
A blind person's interactions with technology
Communications of the ACM - A Blind Person's Interaction with Technology
SemFeel: a user interface with semantic tactile feedback for mobile touch-screen devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Natural user interfaces are not natural
interactions
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Gestural interfaces: a step backward in usability
interactions
Usable gestures for blind people: understanding preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing independence and safety for blind and deaf-blind public transit riders
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It is not a talking book;: it is more like really reading a book!
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Audible rendering of text documents controlled by multi-touch interaction
Proceedings of the 14th ACM international conference on Multimodal interaction
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Enabling spatial reading using multimodal system for individuals with blindness
ACM SIGACCESS Accessibility and Computing
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Mobile devices are becoming the mass IT platform of the future, reaching people that have never accessed the digital world. Aiming at digitally including visually impaired people also, it is necessary to address solutions that overcome natural barriers originating from the touch screen feature? a growing market trend. This concern has already triggered a number of researches and also some commercial solutions. However, a survey conducted to identify user requirements with blind and partially-sighted people evidenced that the few solutions available on market and the cutting-edge research are far from the reality for visually impaired people in a developing country scenario. To bridge this gap, this paper defines a set of guidelines that has been applied on the development of an accessible interaction model for mobile devices in the Brazilian context.