Optimization criteria for checkpoint placement
Communications of the ACM
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Maximizing the guessability of symbolic input
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Can we do without GUIs? Gesture and speech interaction with a patient information system
Personal and Ubiquitous Computing
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usable gestures for blind people: understanding preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparative evaluation of finger and pen stroke gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Touch screens are increasingly used within modern vehicles, providing the potential for a range of gestures to facilitate interaction under divided attention conditions. This paper describes a study aiming to understand how drivers naturally make swipe gestures in a vehicle context when compared with a stationary setting. Twenty experienced drivers were requested to undertake a swipe gesture on a touch screen in a manner they felt was appropriate to execute a wide range of activate/deactivate, increase/decrease and next/previous tasks. All participants undertook the tasks when either driving within a right-hand drive, medium-fidelity simulator or whilst sitting stationary. Consensus emerged in the direction of swipes made for a relatively small number of increase/decrease and next/previous tasks, particularly related to playing music. The physical action of a swipe made in different directions was found to affect the length and speed of the gesture. Finally, swipes were typically made more slowly in the driving situation, reflecting the reduced resources available in this context and/or the handedness of the participants. Conclusions are drawn regarding the future design of swipe gestures for interacting with in-vehicle touch screens.