Dynamic versus static menus: an exploratory comparison
ACM SIGCHI Bulletin
“Making place” to make IT work: empirical explorations of HCI for mobile CSCW
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Using while moving: HCI issues in fieldwork environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
“User sensitive inclusive design”— in search of a new paradigm
CUU '00 Proceedings on the 2000 conference on Universal Usability
An evaluation of a multiple interface design solution for bloated software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Overcoming the Lack of Screen Space on Mobile Computers
Personal and Ubiquitous Computing
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of static, adaptive, and adaptable menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Examining mobile phone text legibility while walking
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Mobile text entry: relationship between walking speed and text input task difficulty
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Comparing two one-handed access methods on a PDA
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Context awareness via a single device-attached accelerometer during mobile computing
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Capturing the effects of context on human performance in mobile computing systems
Personal and Ubiquitous Computing
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How do people tap when walking? An empirical investigation of nomadic data entry
International Journal of Human-Computer Studies
ThumbSpace: generalized one-handed input for touchscreen-based mobile devices
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Context-enhanced interaction techniques for more accessible mobile phones
ACM SIGACCESS Accessibility and Computing
A simple index for multimodal flexibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating selection and reading performance on a mobile phone while walking
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Towards accessible touch interfaces
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Ability-Based Design: Concept, Principles and Examples
ACM Transactions on Accessible Computing (TACCESS)
Experimental analysis of touch-screen gesture designs in mobile environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of walking speed on target acquisition on a touchscreen interface
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Personalized dynamic accessibility
interactions
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Touch typing using thumbs: understanding the effect of mobility and hand posture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyUI: generating accessible user interfaces from multimodal design patterns
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Visual search on a mobile device while walking
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Designing for individuals: usable touch-screen interaction through shared user models
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
International Journal of Mobile and Blended Learning
The false dichotomy between accessibility and usability
Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility
CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The relationship between encumbrance and walking speed on mobile interactions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Communicative modalities for mobile device interaction
International Journal of Human-Computer Studies
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Investigating mobile stereoscopic 3D touchscreen interaction
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Exploring tilt-based text input for mobile devices with teenagers
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Using a mobile device while moving limits attention and motor ability and can result in reduced performance. Mobile devices that can sense and adapt to contextual factors such as movement may reduce this performance deficit. We performed two studies evaluating the feasibility of walking user interfaces (WUIs) that adapt their layout when the user is moving. In a pilot study with 6 users, we evaluated the effects of different button sizes on performance when walking while using a portable music player. Results showed significant interactions between size and movement. In the second study, 29 users evaluated the performance of a WUI that dynamically changed button sizes as the user moved. Results show that our dynamic user interface performs at the level of its component static interfaces without any additional penalty due to adaptation. This work adds to our design knowledge about walking user interfaces and provides lessons learned in evaluating mobile devices while walking in public spaces.