Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Scaling up dynamic time warping for datamining applications
Proceedings of the sixth ACM SIGKDD international conference on Knowledge discovery and data mining
Decentralized ad-hoc groupware API and framework for mobile collaboration
GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Graphics Gems
3-D model-based tracking of humans in action: a multi-view approach
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
An empirical comparison of use-in-motion evaluation scenarios for mobile computing devices
International Journal of Human-Computer Studies
Mobile text entry: relationship between walking speed and text input task difficulty
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A user-centred approach for designing driving support systems: the case of collision avoidance
Cognition, Technology and Work
On-line signature recognition based on VQ-DTW
Pattern Recognition
Communication challenges in emergency response
Communications of the ACM - Emergency response information systems: emerging trends and technologies
Capturing the effects of context on human performance in mobile computing systems
Personal and Ubiquitous Computing
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Journal of Mathematical Imaging and Vision
How do people tap when walking? An empirical investigation of nomadic data entry
International Journal of Human-Computer Studies
Evaluating one handed thumb tapping on mobile touchscreen devices
GI '08 Proceedings of graphics interface 2008
Target selection on mobile devices using display segmentation
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Touch key design for target selection on a mobile phone
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating selection and reading performance on a mobile phone while walking
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
The aligned rank transform for nonparametric factorial analyses using only anova procedures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experimental analysis of touch-screen gesture designs in mobile environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
100,000,000 taps: analysis and improvement of touch performance in the large
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
The effects of walking speed on target acquisition on a touchscreen interface
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Human Performance Issues and User Interface Design for Teleoperated Robots
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Hi-index | 0.00 |
An investigation of communicative modalities in relation to mobile device interaction while walking is presented. A user evaluation compared three communicative modality conditions: Auditory, Visual, and Mixed (a redundant audio-visual modality). Findings determined that redundant audio-visual modalities are as good as (but no better than) the visual modality, and both are superior to the auditory modality. Reported findings also determined that walking speeds are unaffected by communicative modality. Shape drawing tasks were performed on a touch screen using each modality, and a robust, novel error calculation algorithm was developed to assess the drawing error between the user input and the desired shapes. Drawing error was determined to be significantly higher with the Auditory condition, but drawing speed was unaffected by the communicative modality. The evaluation finds that the visual modality should be leveraged as the primary communicative modality for mobile, map-based interfaces. The drawing error algorithm can be applied to any domain that requires determining precise matchings to known information when drawing.