Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Evaluating one handed thumb tapping on mobile touchscreen devices
GI '08 Proceedings of graphics interface 2008
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Descriptive quality of experience for mobile 3D video
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Relative importance of depth cues on portable autostereoscopic display
Proceedings of the 3rd workshop on Mobile video delivery
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
100,000,000 taps: analysis and improvement of touch performance in the large
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
The effects of walking speed on target acquisition on a touchscreen interface
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Evaluating depth illusion as method of adding emphasis in autostereoscopic mobile displays
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Touching floating objects in projection-based virtual reality environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Studying user experiences of autostereoscopic 3D menu on touch screen mobile device
Proceedings of the 24th Australian Computer-Human Interaction Conference
How to Use 3D in Stereoscopic Mobile User Interfaces: Study on Initial User Perceptions
Proceedings of International Conference on Making Sense of Converging Media
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3D output is no longer limited to large screens in cinemas or living rooms. Nowadays more and more mobile devices are equipped with autostereoscopic 3D (S3D) touchscreens. As a consequence interaction with 3D content now also happens whilst users are on the move. In this paper we carried out a user study with 27 participants to assess how mobile interaction, i.e. whilst walking, with mobile S3D devices, differs from interaction with 2D mobile touchscreens. We investigate the difference in touch accuracy between 2D touchscreens and mobile S3D touchscreens and evaluate the minimum touch target size for mobile S3D touchscreens. The contributions of this paper are twofold: Firstly, we found the increase in minimum touch target size caused by walking was larger for a mobile S3D UI than for a 2D UI. Secondly, we present touch target sizes and aspect ratios required for reliable user interaction in each case. Additionally we examined differences in the angle at which users held the mobile S3D device compared to a 2D mobile device. We found that mobile S3D caused users to hold the device at a different angle when walking, compared to the 2D case. This first study of its kind provides valuable information to developers of the next generation of UIs and applications for mobile S3D displays and devices.