Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2006 Courses
What next, ubicomp?: celebrating an intellectual disappearing act
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Smarter objects: using AR technology to program physical objects and their interactions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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The Reality Editor is a system that supports editing the behavior and interfaces of socalled "smarter objects", i.e. objects or devices that have an embedded processor and communication capability. Using augmented reality techniques, the Reality Editor maps graphical elements directly on top of the tangible interfaces found on physical objects, such as push buttons or knobs. The Reality Editor allows flexible reprogramming of the interfaces and behavior of the objects as well as defining relationships between smarter objects in order to easily create new functionalities. This paper describes the different functionalities of the Reality Editor and presents several examples.