Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
tranSticks: physically manipulatable virtual connections
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MultiSpace: Enabling Electronic Document Micro-mobility in Table-Centric, Multi-Device Environments
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Table-centric interactive spaces for real-time collaboration
Proceedings of the working conference on Advanced visual interfaces
Encouraging contribution to shared sketches in brainstorming meetings
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Effect of aesthetic design elements on tabletop display interaction
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Bridging digital and physical worlds using tangible drag-and-drop interfaces
Transactions on computational science XII
Personal and Ubiquitous Computing
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Select-and-Point provides us with a new interface and intuitive interaction style in our daily computer use. With simple selection and pointing hand gestures, users can eliminate cumbersome processes in managing connections and controls between multiple devices as well as in sharing information/data. We implemented a Select-and-Point system in an intelligent meeting room and performed a preliminary user study in this environment. The results show that Select-and-Point is easily accepted by users and it can significantly improve users' interaction with various devices in a ubiquitous computing environment.