PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Spontaneous marriages of mobile devices and interactive spaces
Communications of the ACM - Special issue: RFID
Implementing touchme paradigm with a mobile phone
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Accelerometer-based gesture control for a design environment
Personal and Ubiquitous Computing
Interacting with mobile services: an evaluation of camera-phones and visual tags
Personal and Ubiquitous Computing
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Physical shortcuts for media remote controls
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Point-to-GeoBlog: gestures and sensors to support user generated content creation
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the 9th workshop on Mobile computing systems and applications
rfid in pervasive computing: State-of-the-art and outlook
Pervasive and Mobile Computing
Natural throw and tilt interaction between mobile phones and distant displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
mFerio: the design and evaluation of a peer-to-peer mobile payment system
Proceedings of the 7th international conference on Mobile systems, applications, and services
Enabling Pervasive Collaboration with Platform Composition
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Vesp'R: design and evaluation of a handheld AR device
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Chucking: A One-Handed Document Sharing Technique
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Espace de caractérisation des interactions gestuelles physiques sur dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
User-defined gestures for connecting mobile phones, public displays, and tabletops
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Protractor3D: a closed-form solution to rotation-invariant 3D gestures
Proceedings of the 16th international conference on Intelligent user interfaces
Proceedings of the 9th ACM Conference on Embedded Networked Sensor Systems
Clipoid: an augmentable short-distance wireless toolkit for 'accidentally smart home' environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring casual point-and-tilt interactions for mobile geo-blogging
Personal and Ubiquitous Computing
A Survey on Near Field Communication (NFC) Technology
Wireless Personal Communications: An International Journal
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The Gesture Connect system streamlines the process of connecting to and/or controlling objects from a user's personal mobile device. Typically, in order to connect two devices together they users must follow a two-step process that consists of first selecting which devices should be connected, and then specifying what the devices should do once they are connected. By combining contact-based connections with gesture-based selection, the Gesture Connect system combines these two steps into a single physical action for simple actions, greatly simplifying the common case. In order to demonstrate and test the underlying concept, a hardware extension comprising Near Field Communication (NFC) and accelerometer capability has been developed for standard commercial mobile phone devices, along with the associated tagging and gesture recognition software. This system greatly reduces overall interaction time for common-case interaction, enhancing the overall user experience.