Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
That one there! Pointing to establish device identity
Proceedings of the 15th annual ACM symposium on User interface software and technology
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
AppLens and launchTile: two designs for one-handed thumb use on small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of techniques for multi-display reaching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toss-it: intuitive information transfer techniques for mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Perspective cursor: perspective-based interaction for multi-display environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the effects of fluid interface components on tabletop collaboration
Proceedings of the working conference on Advanced visual interfaces
Superflick: a natural and efficient technique for long-distance object placement on digital tables
GI '06 Proceedings of Graphics Interface 2006
Gesture connect: facilitating tangible interaction with a flick of the wrist
Proceedings of the 1st international conference on Tangible and embedded interaction
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A motion-based marking menu system
CHI '07 Extended Abstracts on Human Factors in Computing Systems
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
GI '07 Proceedings of Graphics Interface 2007
E-conic: a perspective-aware interface for multi-display environments
Proceedings of the 20th annual ACM symposium on User interface software and technology
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Sensor synaesthesia: touch in motion, and motion in touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Code space: touch + air gesture hybrid interactions for supporting developer meetings
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Eliciting usable gestures for multi-display environments
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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Usage patterns of private mobile devices are constantly evolving. For example, researchers have recently found that mobile users prefer using their devices with only one hand. Furthermore, current hardware in these devices reduces the need for a stylus and instead relies on finger input. However, current interactive techniques, such as those used for sharing documents between private and public devices have not taken advantage of these recent developments. For example a popular technique, Flick for sharing documents between devices relies on pen and stylus use and has not been adapted to support one-handed interaction. In this paper, we present Chucking, a gesture-based technique for sharing documents between private mobile devices and public displays. Chucking is based on the natural human gesture used for throwing or passing objects. We present the various design parameters that make Chucking an effective document sharing technique. In a document positioning task, we evaluated Chucking against Flicking. Our results show that under certain contexts users were more accurate and effective with Chucking. Participants also preferred Chucking as it maps closely the type of interaction one naturally performs to share objects. We also introduce extensions to Chucking, such as Chuck-Back, Chuck-and-Rotate, and Chuck-and-Place that constitute a suite of techniques that facilitate a large range of document sharing interactions between private mobile devices and public displays.