Design for multimedia learning
Design for multimedia learning
A Future for Entertainment-Defense Research Collaboration
IEEE Computer Graphics and Applications
EduBingo: Design of Multi-level Challenges of a Digital Classroom Game
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
A Brief Survey of Distributed Computational Toys
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
A Pilot Study on Virtual Interactive Student-Oriented Learning Environment
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
A Brief Review of Digital Games and Learning
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Shadow Box: an interactive learning toy for children
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Video Games in the English as a Foreign Language Classroom
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Designing an educational game: case study of 'Europe 2045'
Transactions on edutainment I
A flash-based game for employee doing on-the-job training
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Hi-index | 0.00 |
Educational games have been widely developed and tested by many researchers. Most of results show that the educational games are good to increase students' learning motivations in formal learning. It seems quite workable, however, is it also true if we want to apply the concepts to business? Or, does it still have effects to on-job-training and orientation in business? This research focuses on the first question. The experience of trying to design and test a Game-Based Learning System, with a joy component, in a real corporation is challenging and risky. This paper shows how hard was to find a company willing to do this test, the negotiations involved, the legal issues and the extensive scrutiny imposed. Constant revisions and postponing, threatening of cancellation and misinformation about company resources needs continuous diplomacy and flexibility from researchers. Prejudice against computer games may play an important barrier and an unfair advantage towards traditional training deliveries.