Equal opportunity tactic: Redesigning and applying competition games in classrooms
Computers & Education
Eual opportunity tactic: an approach to moderating the differences in ability perception
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
A flash-based game for employee doing on-the-job training
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Supplemental sonification of a bingo game
Proceedings of the 6th International Conference on Foundations of Digital Games
Enjoy and learn with educational games: Examining factors affecting learning performance
Computers & Education
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Some researches suggest that Well-designed computer games can facilitate children's learning and motivation on mathematics [11, 17]. To sustain the fun in playing a learning game, according to the concept of "flow, students need a series of challenges to match their developing skills. This paper addresses two design questions: 1) How to transform a popular game into an educational game? 2) How to design multi-level challenges to sustain fun for practicing arithmetic in that game? In this paper, the game rules of Bingo are modified to design a competitive computer game, called EduBingo, for practicing arithmetic in a classroom. Based on our previous works and surveys of several digital games, four dimensions of challenges are identified for devising such educational games. A trail test was conducted to preliminarily evaluate the game's effects on learning, and, in particular, the influences of different dimensions of challenges on practice.