Design for multimedia learning
Design for multimedia learning
EduBingo: Design of Multi-level Challenges of a Digital Classroom Game
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
A Pilot Study on Virtual Interactive Student-Oriented Learning Environment
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
A Brief Review of Digital Games and Learning
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Shadow Box: an interactive learning toy for children
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Video Games in the English as a Foreign Language Classroom
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Designing an educational game: case study of 'Europe 2045'
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Educational games have been widely developed and tested by many researchers. Most of results show that the educational games are good to increase student's learning motivation in formal learning. It seems quite workable, however, what kinds of game-based learning a business really want to see and want to use? This research reveals the project of designing and implementing a game-based learning system within a real corporate environment. After been through the tough process of finding a company willing to adopt the game for its on-the-job training and orientation as well as the negotiations, the legal issues and the extensive scrutiny, it's amazing to find that what a real world company asks for is such a small and simple game. The game has been approved by the officer and ready to provide to phone and face-to-face sales who have no minimum necessary knowledge of selling watercrafts insurance and have interest in using game-based learning mode instead of PowerPoint presentation mode. The officer mentioned that he was quite happy with the game.