Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
STEVE (video session): a pedagogical agent for virtual reality
AGENTS '98 Proceedings of the second international conference on Autonomous agents
ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Cognitive cubes: a tangible user interface for cognitive assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Generating remote control interfaces for complex appliances
Proceedings of the 15th annual ACM symposium on User interface software and technology
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Welbo: an embodied conversational agent living in mixed reality space
CHI '00 Extended Abstracts on Human Factors in Computing Systems
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Remote collaboration using Augmented Reality Videoconferencing
GI '04 Proceedings of the 2004 Graphics Interface Conference
Resolving Object References in Multimodal Dialogues for Immersive Virtual Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
Three angry men: dramatizing point-of-view using augmented reality
ACM SIGGRAPH 2002 conference abstracts and applications
Proceedings of the ACM symposium on Virtual reality software and technology
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
MonkeyBridge: autonomous agents in augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
How real should virtual characters be?
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Ubiquitous animated agents for augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Whole body interaction for child-centered multimodal language learning
Proceedings of the 2nd Workshop on Child, Computer and Interaction
ARGarden: augmented edutainment system with a learning companion
Transactions on edutainment I
ARMate: an interactive AR character responding to real objects
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Augmented reality agents in the development pipeline of computer entertainment
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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AR Puppet is a hierarchical animation framework for Augmented Reality agents, which is a novel research area combining Augmented Reality (AR), Sentient Computing and Autonomous Animated Agents into a single coherent human-computer interface paradigm. While Sentient Computing systems use the physical environment as an input channel, AR outputs virtual information superimposed on real world objects. To enhance man-machine communication with more natural and efficient information presentation, this framework adds animated agents to AR applications that make autonomous decisions based on their perception of the real environment. These agents are able to turn physical objects into interactive, responsive entities collaborating with both anthropomorphic and non-anthropomorphic virtual characters, extending AR with a previously unexplored output modality. AR Puppet explores the requirements for context-aware animated agents concerning visualization, appearance, behavior, in addition to associated technologies and application areas. A demo application with a virtual repairman collaborating with an augmented LEGO® robot illustrates our concepts.