Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents

  • Authors:
  • Shohei Yamane;Shoichi Sawada;Hiromitsu Hattori;Marika Odagaki;Kengo Nakajima;Toru Ishida

  • Affiliations:
  • Department of Social Informatics, Kyoto University, Kyoto, Japan 606-8501;Department of Social Informatics, Kyoto University, Kyoto, Japan 606-8501;Department of Social Informatics, Kyoto University, Kyoto, Japan 606-8501;Community Engine Inc., Tokyo, Japan 151-0053;Community Engine Inc., Tokyo, Japan 151-0053;Department of Social Informatics, Kyoto University, Kyoto, Japan 606-8501

  • Venue:
  • PRIMA '09 Proceedings of the 12th International Conference on Principles of Practice in Multi-Agent Systems
  • Year:
  • 2009

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Abstract

Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.