Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two approaches to casual interaction over computer and video networks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Telepresence: integrating shared task and person spaces
Proceedings of the conference on Graphics interface '92
Iterative design of seamless collaboration media
Communications of the ACM
Montage: providing teleproximity for distributed groups
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiparty videoconferencing at virtual social distance: MAJIC design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
An architecture for multiple perspective interactive video
Proceedings of the third ACM international conference on Multimedia
Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Perceptual user interfaces: perceptual intelligence
Communications of the ACM
Linking public spaces: technical and social issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative virtual environments
Communications of the ACM
Communications of the ACM - How the virtual inspires the real
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Family Intercom: Developing a Context-Aware Audio Communication System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The Family Intercom: Developing a Context-Aware Audio Communication System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
FreeWalk: a social interaction platform for group behaviour in a virtual space
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
The territory is the map: designing navigational aids
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
FreeWalk/Q: social interaction platform in virtual space
Proceedings of the ACM symposium on Virtual reality software and technology
Evaluation of Mixed-Space Collaboration
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
"Make it through with another point of view": landmarks to wayfind in gameworld
Proceedings of the second Australasian conference on Interactive entertainment
Multiagent simulation meets the real world
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Evacuation guide system based on massively multiagent system
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Analysis of Pedestrian Navigation Using Cellular Phones
Agent Computing and Multi-Agent Systems
Augmented experiment: participatory design with multiagent simulation
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
Comparison of techniques for mixed-space collaborative navigation
AUIC '09 Proceedings of the Tenth Australasian Conference on User Interfaces - Volume 93
Designing emergency guidance in a social interaction platform
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
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Many studies have been conducted on supporting communication in home and office spaces, but relatively few studies have explored supporting communication in large-scale public spaces, despite the importance of such environments in our daily lives. We propose a transcendent means of communication as an emerging style in this pervasive computing era: a system that allows administrative staff to effectively help visitors in large-scale public spaces. The visitors' context is used to provide a bird's-eye view of a simulated public space for the staff to grasp the situation and point at a particular location within the view to indicate the visitors they intend to address. The results of an experiment showed synergic effects between the bird's-eye view and the first-person one in determining the spatial movements of people. In indoor and outdoor large-scale public spaces, a central railway station and a park, we installed our prototypes and learned the implications of its use.