A user interface for accessing 3D content on the World Wide Web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing the Blacksburg electronic village
Communications of the ACM
Design for network communities
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Community Networks--Lessons from Blacksburg, Virginia
Community Networks--Lessons from Blacksburg, Virginia
Visualizing Retrieved Information: A Survey
IEEE Computer Graphics and Applications
Digital city kyoto: towards a social information infrastructure
CIA'99 Proceedings of the 3rd international conference on Cooperative information agents III
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Communication of Social Agents and the Digital City - A Semiotic Perspective
Revised Papers from the Second Kyoto Workshop on Digital Cities II, Computational and Sociological Approaches
Digital Cities and Digital Citizens
Revised Papers from the Second Kyoto Workshop on Digital Cities II, Computational and Sociological Approaches
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
Virtual helsinki: enabling the citizen, linking the physical and virtual
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Activities and technologies in digital city kyoto
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
World digital cities: beyond heterogeneity
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Virtual cities for real-world crisis management
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Talking digital cities: connecting heterogeneous digital cities via the universal mobile interface
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Designing emergency guidance in a social interaction platform
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
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Helsinki Arena 2000 is a large consortium project headed by Helsinki Telephone Corporation. It has been running since early 1996. The main goal of the project is to provide the citizens of Helsinki an enabling platform through an affordable high bandwidth multimedia network in the year 2000. The project consists of three simultaneous development processes. The first process develops and tests services and user interfaces to them integrating the results of many national and international multimedia research projects. The second process creates an easy user interface to the services through a real 3D model of the city of Helsinki. This gives us many possibilities in augmenting the real city and provides a totally new viewpoint to the large web information systems. Finally, the multimedia network which already works in some areas of the city is being extended to other areas. Unlike other networks that provide high bandwidth from the service provider into the homes, this multimedia network is the first commercial network which is capable of transmitting guaranteed good quality video between any two homes. This gives the citizens many new possibilities for communicating with each other as well as with the local communities and businesses. Furthermore, homes connected to multimedia network are able to transmit video up to thousands of other homes.