Why CSCW applications fail: problems in the design and evaluationof organizational interfaces
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Telecommunications and the computer (3rd ed.)
Telecommunications and the computer (3rd ed.)
New community networks: wired for change
New community networks: wired for change
Computer professionals and the next culture of democracy
Communications of the ACM
Communications of the ACM - How the virtual inspires the real
The Power of Identity
Rise of the Network Society
Information Inequality
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Helsinki Arena 2000 - Augmenting a Real City to a Virtual One
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Local information and communication infrastructures: an introduction
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
The life and death of the great amsterdam digital city
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
World digital cities: beyond heterogeneity
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Virtuose, a VIRTual community open source engine for integrating civic networks and digital cities
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
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Cities are providing the physical environment for an increasing number of the world's citizens. They are also becoming the locus for a variety of "virtual", networked digitally-based economic, political, and cultural activities. Digital cities represent a new manifestation of this phenomenon. Digital cities, like their physical analogies, geographical or "real" cities, are only so much infrastructure unless animated with human social presence. This paper focuses on this social presence, particularly the type of social presence typified by the idea of "citizen," for it is primarily through the work of this social entity that social problems get addressed and social "progress" is furthered. Several socio-technical innovations such as community networks are explored as are possible roles for the computer professional.