Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Towards a model of face-to-face grounding
ACL '03 Proceedings of the 41st Annual Meeting on Association for Computational Linguistics - Volume 1
Visual information as a conversational resource in collaborative physical tasks
Human-Computer Interaction
Facial signs of affect during tutoring sessions
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
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Building systems that are able to analyse communicative behaviours or take part in conversations requires a sound methodology in which the complex organisation of conversations is understood and tested on real-life samples. The data-driven approaches to human computing not only have a value for the engineering of systems, but can also provide feedback to the study of conversations between humans and between human and machines.