Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
The Next Step towards a Function Markup Language
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
A periphery of Pogamut: from bots to agents and back again
Agents for games and simulations II
Providing gender to embodied conversational agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Towards more comprehensive listening behavior: beyond the bobble head
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Towards an environment interface standard for agent platforms
Annals of Mathematics and Artificial Intelligence
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Nonverbal behavior generator for embodied conversational agents
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
EMA: A process model of appraisal dynamics
Cognitive Systems Research
CIGA: a middleware for intelligent agents in virtual environments
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Research directions in agent communication
ACM Transactions on Intelligent Systems and Technology (TIST) - Special section on agent communication, trust in multiagent systems, intelligent tutoring and coaching systems
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Virtual characters in games or simulations are increasingly required to perform complex tasks in dynamic virtual environments. This includes the ability to communicate in a human-like manner with other characters or a human user. When applying agent technology to create autonomous, goal-directed characters, interactions have to be generated at runtime. In this paper we propose a model balancing efficient agent communication on one hand and believable realizations of human-like interactions on the other hand.