Attention, intentions, and the structure of discourse
Computational Linguistics
A computational theory of grounding in natural language conversation
A computational theory of grounding in natural language conversation
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Building an Autopoietic Knowledge Structure for Natural Language Conversational Agents
RuleML '08 Proceedings of the International Symposium on Rule Representation, Interchange and Reasoning on the Web
SIGDIAL '09 Proceedings of the SIGDIAL 2009 Conference: The 10th Annual Meeting of the Special Interest Group on Discourse and Dialogue
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This paper presents an implemented model of dialogue management for simple dialogues involving multiple speakers. In our model, the user is one speaker, and the system 'plays' a number of other speakers. We present a number of principles governing dialogue management in such cases, which relate to turn-taking and the identification of the addressees of utterances. We also consider how to extend a syntactic and semantic treatment of first- and second-person personal pronouns, and of addressee terms, in order to deal with the multi-speaker scenario. We give some examples of our current system, and conclude by outlining some extensions of the system to include disagreements, interruptions, and private communication between subgroups of dialogue participants.