Communications of the ACM
A softbot-based interface to the Internet
Communications of the ACM
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Gandalf: an embodied humanoid capable of real-time multimodal dialogue with people
AGENTS '97 Proceedings of the first international conference on Autonomous agents
WebMate: a personal agent for browsing and searching
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Three principles of representation for semantic networks
ACM Transactions on Database Systems (TODS)
Instructible information agents for Web mining
Proceedings of the 5th international conference on Intelligent user interfaces
An architecture for more realistic conversational systems
Proceedings of the 6th international conference on Intelligent user interfaces
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
Machine Conversations
A reliable natural language interface to household appliances
Proceedings of the 8th international conference on Intelligent user interfaces
Persona-AIML: An Architecture Developing Chatterbots with Personality
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Programmatic semantics for natural language interfaces
CHI '05 Extended Abstracts on Human Factors in Computing Systems
"Dialog Navigator": a question answering system based on large text knowledge base
COLING '02 Proceedings of the 19th international conference on Computational linguistics - Volume 1
The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind
The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind
Towards a more natural and intelligent interface with embodied conversation agent
Proceedings of the 2006 international conference on Game research and development
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This paper proposes a graph structure called an augmented semantic network (ASN) which is an extension of the ordinary semantic network (SN). We have developed an experimental conversational agent system and a knowledge structure based on the ASN that can hold a larger number of rules for replying to user utterances and modifying some parts of the rules when necessary. The system operation has shown that the knowledge structure is capable of implementing well-studied conversational models and becoming an autopoietic system. Autopoiesis means the systemic nature of life activity as discussed in the field of life science. An autopoietic system will be able to reproduce its elements as a result of their activity. Although the system will have to be capable of other functional natures to become an autopoietic system, the additional flexibility and extensibility enabled by the ASN-based knowledge structure might be necessary for realizing autopoietic and intelligent conversational agents. The SN graph structure consists of a vertex set and an edge set whose elements each connect two elements in the vertex set. ASN edges are also able to connect elements in the edge set. The knowledge structure permits concept synthesis by utilizing the ASN's edge modification ability. It removes the restriction on giving meanings from the outside to all concepts in the knowledge structure. Each element of rules represented by the ASN graph structure has a concrete meaning that can be synthesized by other elements of the rules. This capability might further the development of an autopoietic knowledge structure system.