Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
Games That Agents Play: A Formal Framework for Dialogues between Autonomous Agents
Journal of Logic, Language and Information
Interactive drama, art and artificial intelligence
Interactive drama, art and artificial intelligence
VirtualHuman: dialogic and affective interaction with virtual characters
Proceedings of the 8th international conference on Multimodal interfaces
Developing virtual storytellers for the virtual Alhambra
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
A comprehensive context model for multi-party interactions with virtual characters
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Are computer-generated emotions and moods plausible to humans?
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Generating verbal and nonverbal utterances for virtual characters
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Balancing narrative control and autonomy for virtual characters in a game scenario
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Augmenting virtual characters for more natural interaction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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We describe an action planning approach that integrates a system of autonomous dialogue engines with narration and presentation modules to create a multi-modal storytelling environment. The goal is to let multiple virtual and human participants act on equal footing in a story that allows interactions that are flexible, but also constrained to ensure the success of the narrative goals. The model allows to combine scripted and planned behavior. The state of the story goals is continuously reflected to the narration module to allow it a fine-grained control over the development of the story.