Anthropomorphism, agency, and ethopoeia: computers as social actors
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Etiquette equality: exhibitions and expectations of computer politeness
Communications of the ACM - Human-computer etiquette
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Comparing a computer agent with a humanoid robot
Proceedings of the ACM/IEEE international conference on Human-robot interaction
iCat, the chess player: the influence of embodiment in the enjoyment of a game
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
An Ambient Assisted Living System for Telemedicine with Detection of Symptoms
IWINAC '09 Proceedings of the 3rd International Work-Conference on The Interplay Between Natural and Artificial Computation: Part II: Bioinspired Applications in Artificial and Natural Computation
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Survey of Non-facial/Non-verbal Affective Expressions for Appearance-Constrained Robots
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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This chapter promotes the idea of a robot butler and investigates the advantages and disadvantages of embodiment for the proposed scenario "Tina and her butler". In order to make the discussion more tangible, Care-O-bot® 3 is introduced, which is the newest version of the Care-O-bot® series developed by the Fraunhofer Institute for Manufacturing Engineering and Automation IPA in Stuttgart, Germany. Remarkably, the prominent role of this robot was chosen to be a butler's. A brief overview is given of current human-robot interaction research, focusing on how users react to the idea of a robot companion. The results of different user studies provided inspiration during the design phase of Care-O-bot® 3, in particular with respect to the robot's appearance and the user interaction concept. The technological aspects are covered shortly before user interaction scenarios embedded in research projects related with Care-O-bot® 3 are presented. Results from real life trials conducted in an elderly care facility are given afterwards. Against the background of these scenarios, the benefits and drawbacks of embodiment for the virtual butler scenario are discussed using the example of Care-O-bot® 3.