Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
Interactive Humanoid Robots for a Science Museum
IEEE Intelligent Systems
Interactive robots as social partners and peer tutors for children: a field trial
Human-Computer Interaction
The oz of wizard: simulating the human for interaction research
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Influences on proxemic behaviors in human-robot interaction
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Reconfiguring spatial formation arrangement by robot body orientation
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Recognizing engagement in human-robot interaction
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
An experimental study of the use of multiple humanoid robots as a social communication medium
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
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In this study, we explored the impact of a co-located sidekick on child-robot interaction. We examined child behaviors while interacting with an expressive furniture robot and his robot lamp sidekick. The results showed that the presence of a sidekick did not alter child proximity, but did increase attention to spoken elements of the interaction. This suggests the addition of a co-located sidekick has potential to increase engagement but may not alter subtle physical interactions associated with personal space and group spatial arrangements. The findings also reinforce existing research by the community on proxemics and anthropomorphism.