HCI'92 Proceedings of the conference on People and computers VII
A framework for rapid development of multimodal interfaces
Proceedings of the 5th international conference on Multimodal interfaces
Towards a model of face-to-face grounding
ACL '03 Proceedings of the 41st Annual Meeting on Association for Computational Linguistics - Volume 1
Direction of attention perception for conversation initiation in virtual environments
Lecture Notes in Computer Science
Footing in human-robot conversations: how robots might shape participant roles using gaze cues
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Explorations in engagement for humans and robots
Artificial Intelligence
Models for multiparty engagement in open-world dialog
SIGDIAL '09 Proceedings of the SIGDIAL 2009 Conference: The 10th Annual Meeting of the Special Interest Group on Discourse and Dialogue
Learning to predict engagement with a spoken dialog system in open-world settings
SIGDIAL '09 Proceedings of the SIGDIAL 2009 Conference: The 10th Annual Meeting of the Special Interest Group on Discourse and Dialogue
Adaptive view-based appearance models
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Automatic analysis of affective postures and body motion to detect engagement with a game companion
Proceedings of the 6th international conference on Human-robot interaction
Estimating a user's conversational engagement based on head pose information
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Robot behavior toolkit: generating effective social behaviors for robots
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Adaptive integration of multiple cues for contingency detection
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
Generating co-speech gestures for the humanoid robot NAO through BML
GW'11 Proceedings of the 9th international conference on Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
A study of effective social cues within ubiquitous robotics
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
Designing engagement-aware agents for multiparty conversations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze awareness in conversational agents: Estimating a user's conversational engagement from eye gaze
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Towards affect sensitive and socially perceptive companions
Your Virtual Butler
Meet me where i'm gazing: how shared attention gaze affects human-robot handover timing
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Collaborative effort towards common ground in situated human-robot dialogue
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Spatial and other social engagement cues in a child-robot interaction: effects of a sidekick
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Tracking gaze over time in HRI as a proxy for engagement and attribution of social agency
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Based on a study of the engagement process between humans, we have developed and implemented an initial computational model for recognizing engagement between a human and a humanoid robot. Our model contains recognizers for four types of connection events involving gesture and speech: directed gaze, mutual facial gaze, conversational adjacency pairs and backchannels. To facilitate integrating and experimenting with our model in a broad range of robot architectures, we have packaged it as a node in the open-source Robot Operating System (ROS) framework. We have conducted a preliminary validation of our computational model and implementation in a simple human-robot pointing game.