Reconfiguring spatial formation arrangement by robot body orientation
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Fun to develop embodied skill: how games help the blind to understand pointing
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
Enabling multimodal discourse for the blind
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Proxemic feature recognition for interactive robots: automating metrics from the social sciences
ICSR'11 Proceedings of the Third international conference on Social Robotics
Structural and temporal inference search (STIS): pattern identification in multimodal data
Proceedings of the 14th ACM international conference on Multimodal interaction
Interactive data-driven discovery of temporal behavior models from events in media streams
Proceedings of the 20th ACM international conference on Multimedia
Interactive data-driven search and discovery of temporal behavior patterns from media streams
Proceedings of the 20th ACM international conference on Multimedia
Enabling the blind to see gestures
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Interactive relevance search and modeling: support for expert-driven analysis of multimodal data
Proceedings of the 15th ACM on International conference on multimodal interaction
Spatial and other social engagement cues in a child-robot interaction: effects of a sidekick
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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My emphasis in this paper is on floor control in multiparty discourse: the approach is psycholinguistic. This perspective includes turn management, turn exchange and coordination; how to recognize the dominant speaker even when he or she is not speaking, and a theory of all this. The data to be examined comprise a multimodal depiction of a 5-party meeting (a US Air Force war gaming session) and derive from a project carried out jointly with my engineering colleagues, Francis Quek and Mary Harper. See the Chen et al. paper in this volume for details of the recoding session.