Affective computing
interactions
Methods to support human-centred design
International Journal of Human-Computer Studies
The Inmates are Running the Asylum
Software-Ergonomie '99, Design von Informationswelten, Gemeinsame Fachtagung des German Chapter of the ACM, der Gesellschaft für Informatik (GI) und der SAP AG
Proceedings of the 2003 conference on Designing for user experiences
Understanding users' experience of interaction
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Landscaping personification technologies: from interactions to relationships
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Personas: from theory to practices
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
"Why can't we be friends? " an empathic game companion for long-term interaction
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Visualiz'em: "show me more about him!"
Proceedings of the International Working Conference on Advanced Visual Interfaces
Towards user-authored agent dialogues for assessment in personalised ambient assisted living
International Journal of Web Engineering and Technology
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Artificial companions are a new type of technology that is changing the way people interact with intelligent systems, by trying to build and sustain long term relationships with users. To evaluate such systems the typical usability methods for system evaluation are not enough, due to the need of accessing aspects such as social behaviour, emotional sensitivity and personalized interaction over long periods of time, with very specific users. In this paper, we describe the (full) design cycle of a companion system, arguing that a user-centred approach is the more appropriate, taking into account the referred specific issues. As such, to help us focus on developing a companion system for the prospective users, we based our design in the archetype of actual users - a persona. Furthermore, we brought this same concept into the evaluation phase in order to access the companion performance in a long-term interaction.