Developing for Microsoft Agent
Developing for Microsoft Agent
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
MPML-FLASH: A Multimodal Presentation Markup Language with Character Agent Control in Flash Medium
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Describing and generating multimodal contents featuring affective lifelike agents with MPML
New Generation Computing
Empirically building and evaluating a probabilistic model of user affect
User Modeling and User-Adapted Interaction
SceneMaker: automatic visualisation of screenplays
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
SceneMaker: multimodal visualisation of natural language film scripts
KES'10 Proceedings of the 14th international conference on Knowledge-based and intelligent information and engineering systems: Part IV
SceneMaker: intelligent multimodal visualization of natural language scripts
AICS'09 Proceedings of the 20th Irish conference on Artificial intelligence and cognitive science
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SCREAM is a scripting tool that enables authors to generate emotionally and socially appropriate responses of animated agents. System users may design the mental make-up of an agent by declaring a variety of parameters and behaviors relevant to affective communication and obtain quantified affective reactions that can be input to an animation engine. While the default operations of an agent's 'mind' are based on psychological and sociological research, authors may easily modify and extend its rule set. In order to facilitate high-level scripting and connectivity with other web-based animated agent systems, our tool is written in a lightweight Java based Prolog system and Java.