Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
SCREAM: scripting emotion-based agent minds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Planning animation cinematography and shot structure to communicate theme and mood
Proceedings of the 2nd international symposium on Smart graphics
A model of textual affect sensing using real-world knowledge
Proceedings of the 8th international conference on Intelligent user interfaces
Towards Affective Integration of Vision, Behavior, and Speech Processing
SPELMG '99 Proceedings of the Integration of Speech and Image Understanding
ConceptNet — A Practical Commonsense Reasoning Tool-Kit
BT Technology Journal
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Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
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Soft Computing - A Fusion of Foundations, Methodologies and Applications
Emotion-based music recommendation by association discovery from film music
Proceedings of the 13th annual ACM international conference on Multimedia
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Proceedings of the 13th annual ACM international conference on Multimedia
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Computer Animation and Virtual Worlds - CASA 2006
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 01
Personality and Emotion-Based High-Level Control of Affective Story Characters
IEEE Transactions on Visualization and Computer Graphics
Automated generation of non-verbal behavior for virtual embodied characters
Proceedings of the 9th international conference on Multimodal interfaces
Learning to identify emotions in text
Proceedings of the 2008 ACM symposium on Applied computing
Using screenplays as a source of context data
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Modeling embodied feedback with virtual humans
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
On the use of computable features for film classification
IEEE Transactions on Circuits and Systems for Video Technology
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Our proposed software system, SceneMaker, aims to facilitate the production of plays, films or animations by automatically interpreting natural language film scripts and generating multimodal, animated scenes from them. During the generation of the story content, SceneMaker will give particular attention to emotional aspects and their reflection in fluency and manner of actions, body posture, facial expressions, speech, scene composition, timing, lighting, music and camera work. Related literature and software on Natural Language Processing, in particular textual affect sensing, affective embodied agents, visualisation of 3D scenes and digital cinematography are reviewed. In relation to other work, SceneMaker will present a genre-specific text-to-animation methodology which combines all relevant expressive modalities. In conclusion, SceneMaker will enhance the communication of creative ideas providing quick pre-visualisations of scenes.