SceneMaker: automatic visualisation of screenplays

  • Authors:
  • Eva Hanser;Paul Mc Kevitt;Tom Lunney;Joan Condell

  • Affiliations:
  • School of Computing & Intelligent Systems, Faculty of Computing & Engineering, University of Ulster, Derry, Londonderry, Northern Ireland;School of Computing & Intelligent Systems, Faculty of Computing & Engineering, University of Ulster, Derry, Londonderry, Northern Ireland;School of Computing & Intelligent Systems, Faculty of Computing & Engineering, University of Ulster, Derry, Londonderry, Northern Ireland;School of Computing & Intelligent Systems, Faculty of Computing & Engineering, University of Ulster, Derry, Londonderry, Northern Ireland

  • Venue:
  • KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
  • Year:
  • 2009

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Abstract

Our proposed software system, SceneMaker, aims to facilitate the production of plays, films or animations by automatically interpreting natural language film scripts and generating multimodal, animated scenes from them. During the generation of the story content, SceneMaker will give particular attention to emotional aspects and their reflection in fluency and manner of actions, body posture, facial expressions, speech, scene composition, timing, lighting, music and camera work. Related literature and software on Natural Language Processing, in particular textual affect sensing, affective embodied agents, visualisation of 3D scenes and digital cinematography are reviewed. In relation to other work, SceneMaker will present a genre-specific text-to-animation methodology which combines all relevant expressive modalities. In conclusion, SceneMaker will enhance the communication of creative ideas providing quick pre-visualisations of scenes.