The media equation: how people treat computers, television, and new media like real people and places
Languages and machines: an introduction to the theory of computer science
Languages and machines: an introduction to the theory of computer science
Affective computing
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Integrating models of personality and emotions into lifelike characters
Affective interactions
Bayesian Networks and Decision Graphs
Bayesian Networks and Decision Graphs
Using Bayesian Networks to Manage Uncertainty in Student Modeling
User Modeling and User-Adapted Interaction
A model of textual affect sensing using real-world knowledge
Proceedings of the 8th international conference on Intelligent user interfaces
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Finite-state transducers in language and speech processing
Computational Linguistics
Finite-state multimodal parsing and understanding
COLING '00 Proceedings of the 18th conference on Computational linguistics - Volume 1
Toward computers that recognize and respond to user emotion
IBM Systems Journal
A comparison of tutor and student behavior in speech versus text based tutoring
HLT-NAACL-EDUC '03 Proceedings of the HLT-NAACL 03 workshop on Building educational applications using natural language processing - Volume 2
Using Dialogue Features to Predict Trouble During Collaborative Learning
User Modeling and User-Adapted Interaction
Empirically building and evaluating a probabilistic model of user affect
User Modeling and User-Adapted Interaction
Modeling User Affect from Causes and Effects
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Subliminal cues while teaching: HCI technique for enhanced learning
Advances in Human-Computer Interaction - Special issue on subliminal communication in human-computer interaction
Gamble — a multiuser game with an embodied conversational agent
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Data-Driven refinement of a probabilistic model of user affect
UM'05 Proceedings of the 10th international conference on User Modeling
Computing emotion awareness through facial electromyography
ECCV'06 Proceedings of the 2006 international conference on Computer Vision in Human-Computer Interaction
International Journal of Speech Technology
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This paper describes an attempt to reveal the user's intention from dialogue acts, thereby improving the effectiveness of natural interfaces to pedagogical agents. It focuses on cases where the intention is unclear from the dialogue context or utterance structure, but where the intention may still be identified using the emotional state of the user. The recognition of emotions is based on physiological user input. Our initial user study gave promising results that support our hypothesis that physiological evidence of emotions could be used to disambiguate dialogue acts. This paper presents our approach to the integration of natural language and emotions as well as our first empirical results, which may be used to endow interactive agents with emotional capabilities.