CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Affective computing
Perceptual user interfaces (introduction)
Communications of the ACM
Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
IEEE Transactions on Pattern Analysis and Machine Intelligence - Graph Algorithms and Computer Vision
Emotion & design: attractive things work better
interactions
Gazing and frowning as a new human--computer interaction technique
ACM Transactions on Applied Perception (TAP)
Person-independent estimation of emotional experiences from facial expressions
Proceedings of the 10th international conference on Intelligent user interfaces
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Measuring emotional valence during interactive experiences: boys at video game play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring multiple components of emotions in interactive contexts
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Determining the impact of computer frustration on the mood of blind users browsing the web
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Emotion representation and physiology assignments in digital systems
Interacting with Computers
Measuring emotional valence to understand the user's experience of software
International Journal of Human-Computer Studies
ACM Transactions on Computer-Human Interaction (TOCHI)
Recognizing the effects of voluntary facial activations using heart rate patterns
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
Emotional and behavioral responses to haptic stimulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Facial Activation Control Effect (FACE)
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Music, Heart Rate, and Emotions in the Context of Stimulating Technologies
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Comparing Two Emotion Models for Deriving Affective States from Physiological Data
Affect and Emotion in Human-Computer Interaction
tacTiles for Ambient Intelligence and Interactive Sonification
HAID '08 Proceedings of the 3rd international workshop on Haptic and Audio Interaction Design
Measuring bodily responses to virtual faces with a pressure sensitive chair
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Fundamentals of physiological computing
Interacting with Computers
iFeel_IM! Emotion Enhancing Garment for Communication in Affect Sensitive Instant Messenger
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
Measuring Emotional Wellbeing with a Non-intrusive Bed Sensor
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Video digest based on heart rate
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Biocybernetic loop: from awareness to evolution
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Haptic interaction becomes reality
Journal of Ambient Intelligence and Smart Environments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
World's first wearable humanoid robot that augments our emotions
Proceedings of the 1st Augmented Human International Conference
The Unconventional Interaction Library: Tackling the Use of Physiological Interaction Modalities
C5 '10 Proceedings of the 2010 Eighth International Conference on Creating, Connecting and Collaborating through Computing
Unobtrusive physiological monitoring in an airplane seat
Personal and Ubiquitous Computing
An experience oriented video digesting method using heart activity and its applicable video types
PCM'10 Proceedings of the 11th Pacific Rim conference on Advances in multimedia information processing: Part I
Fighting coercion attacks in key generation using skin conductance
USENIX Security'10 Proceedings of the 19th USENIX conference on Security
The influence of performance-oriented widgets on interactive behavior while playing videogames
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
User performance tweaking in videogames: a physiological perspective of player reactions
AH '12 Proceedings of the 3rd Augmented Human International Conference
Three alternatives to measure the human-likeness of a handshake model in a turing-like test
Presence: Teleoperators and Virtual Environments
Haptic interaction becomes reality
Journal of Ambient Intelligence and Smart Environments
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards
Proceedings of the 4th International Conference on Fun and Games
A survey for measuring internet anxiety types
Proceedings of the 13th International Conference on Computer Systems and Technologies
Measuring and adapting behavior during product interaction to influence affect
Personal and Ubiquitous Computing
Emotion recognition using KNN classification for user modeling and sharing of affect states
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part I
Emotion recognition using the emotiv EPOC device
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part V
Heart rate responses to synthesized affective spoken words
Advances in Human-Computer Interaction
Tactile modulation of emotional speech samples
Advances in Human-Computer Interaction
Rotating, tilting, bouncing: using an interactive chair to promote activity in office environments
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Psychophysiological assessment tools for evaluation of learning technologies
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Multimodal Approach for Emotion Recognition Using a Formal Computational Model
International Journal of Applied Evolutionary Computation
Towards the Development of A Virtual Counselor to Tackle Students' Exam Stress
Journal of Integrated Design & Process Science
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New methods for unobtrusive monitoring of computer users' emotion psychophysiology are very much needed in human-computer interaction research. The present aim was to study heart rate changes during emotionally provocative stimulation. Six-second long auditory, visual, and audiovisual emotionally negative, neutral, and positive stimuli were presented to 24 participants. Heart rate responses were measured with a regular office chair embedded with electromechanical film (the EMFi chair) and with traditional earlobe photoplethysmography (PPG). Ratings of the stimuli were also collected. The results showed that the two heart rate measurements were significantly correlated, r = 0.99. In line with other studies the results showed that, in general, heart rate decelerated in response to emotional stimulation and it decelerated the most in response to negative stimuli as compared with responses to positive and neutral stimuli. Especially, emotional stimulation caused significant changes in heart rate at the 6th second from the stimulus onset. We suggest that the EMFi chair could be used in human-computer interaction for unobtrusive measurement of the user's emotional reactions.