A Simple Classification Model for Debriefing Simulation Games
Simulation and Gaming
Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
Simulation and Gaming
Assessment in Simulation and Gaming
Simulation and Gaming
Using Gaming Literacies to Cultivate New Literacies
Simulation and Gaming
Playing With Conflict: Teaching Conflict Resolution Through Simulations and Games
Simulation and Gaming
Does individual or collaborative self-debriefing better enhance learning from games?
Computers in Human Behavior
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