Debriefing: toward a systematic assessment of theory and practice
Simulation and Gaming - Special issue: debriefing
Simulation and Gaming - Special issue: debriefing
Three levels of learning in simulations: participating, debriefing, and journal writing
Simulation and Gaming - Special issue: debriefing
How to facilitate a debriefing
Simulation and Gaming - Special issue: debriefing
Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Written debriefing: the next vital step in learning with simulations
Simulation and Gaming - 30th anniversary issue, part 3
Debriefings of web-based malaria games
Simulation and Gaming
Impasse-driven learning in the context of video games
Computers in Human Behavior
Educational game design for online education
Computers in Human Behavior
Debriefing a Health-Related Educational Game: A Case Study
Simulation and Gaming
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The primary aim of this study is to find out whether use of different self-debriefing modes affects learning from a game. In self-debriefing participants are led to reflect upon their game experiences by a set of debriefing questions. Two conditions were compared: Individual and Collaborative self-debriefing. The 45 participants first played the game of Lemonade Tycoon Deluxe, were tested for knowledge and self-debriefed in pairs or alone. Then they played the game once more and were tested again. Game scores increased significantly from the first to the second round of gameplay to an equal degree in both conditions. Knowledge scores of participants in individual self-debriefing increased significantly more than those of participants in the Collaborative condition. The study shows that game-based learning can be effectively scaffolded with self-debriefing. Future studies might investigate whether the type of self-debriefing differentially affects game motivation. In addition, attention to the role of feedback is called for.