Simulation and Gaming - Special issue: debriefing
Child-invented health education games: a case study for dengue fever
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
Games for traffic education: An experimental study of a game-based driving simulator
Simulation and Gaming
Debriefing a Health-Related Educational Game: A Case Study
Simulation and Gaming
Does individual or collaborative self-debriefing better enhance learning from games?
Computers in Human Behavior
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This study describes the postgame debriefings of an adolescent participant in the Philippines who had played two Web-based computer games related to the topic of malaria. These games, produced by the Nobel Foundation, the MOSQUITO GAME and the PARASITE GAME, were based on the works of Nobel Prize winners Ronald Ross and Alphonse Laveron. After the play of the games, a 7-point debriefing was conducted. This took place in an informal setting. The participant enjoyed and learned new content from both games. Also, the participant made suggestions about revisions of the games' objectives. The study revealed that the debriefing format was smoothly accomplished and effective for these games.