A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
BrickNet: sharing object behaviors on the Net
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Virtual Physics for Virtual Reality
TPCG '04 Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG'04)
A generalized framework for interactive dynamic simulation for multirigid bodies
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
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This paper describes the Entity Modeling and Simulating Platform (EMS), a toolkit which can automatically model and simulate multi-articulation entities (actor or avatar) in a distributed virtual environment. EMS focuses particularly on modeling the physical and behavioral attributes of an entity and defining the relationship among different attributes. Using EMS, a user can interactively define the attributes of an entity, run and control the entity in a distributed virtual environment without programming. In this paper, the main modules and key technologies of EMS are introduced.