The role of emotion in believable agents
Communications of the ACM
Direct manipulation vs. interface agents
interactions
Principles of mixed-initiative user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
IEEE Intelligent Systems
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
The metanovel: writing stories by computer.
The metanovel: writing stories by computer.
Interactive drama, art and artificial intelligence
Interactive drama, art and artificial intelligence
A knowledge-based framework for the collaborative improvisation of scene introductions
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
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Believable agents have applications in a wide range of human computer interaction-related domains, such as education, training, arts and entertainment. Autonomous characters that behave in a believable manner have the potential to maintain human users' suspense of disbelief and fully engage them in the experience. However, how to construct believable agents, especially in a generalizable and cost effective way, is still an open problem. This paper compares the two common approaches for constructing believable agents -- human-driven and artificial intelligence-driven interactive characters -- and proposes a mixed-initiative approach in the domain of interactive training systems. Our goal is to provide the user with engaging and effective educational experiences through their interaction with our system.