Instance-Based Learning Algorithms
Machine Learning
Temporal reasoning based on semi-intervals
Artificial Intelligence
A Case-Based Approach to Modeling Legal Expertise
IEEE Expert: Intelligent Systems and Their Applications
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
Similarity Measures for Structured Representations
EWCBR '93 Selected papers from the First European Workshop on Topics in Case-Based Reasoning
ICCBR '95 Proceedings of the First International Conference on Case-Based Reasoning Research and Development
Generalized Cases: Representation and Steps Towards Efficient Similarity Assessment
KI '99 Proceedings of the 23rd Annual German Conference on Artificial Intelligence: Advances in Artificial Intelligence
Nearest Neighbors by Neighborhood Counting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Case-Based Planning and Execution for Real-Time Strategy Games
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
ECCBR '08 Proceedings of the 9th European conference on Advances in Case-Based Reasoning
Automatically acquiring domain knowledge for adaptive game AI using evolutionary learning
IAAI'05 Proceedings of the 17th conference on Innovative applications of artificial intelligence - Volume 3
On-line case-based plan adaptation for real-time strategy games
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 2
An integrated agent for playing real-time strategy games
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Real-time strategy gaines: a new AI research challenge
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
A Taxonomy of Similarity Mechanisms for Case-Based Reasoning
IEEE Transactions on Knowledge and Data Engineering
Learning to win: case-based plan selection in a real-time strategy game
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
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We present a case-based reasoning technique based on conceptual neighborhoods of cases. The system applies domain knowledge to the case retrieval process in the form of recall and generalize methods. Recall methods utilize domain specific preconditions and perform exact matching, while generalize methods apply transformations that generalize features in queries. The system uses a similarity function based on edit distances, where an edit distance considers only a subset of the features. This retrieval strategy enables the system to locate conceptually similar cases within the feature space. We demonstrate the performance of this approach by applying it to build-order selection in a real-time strategy game. Our results show that the system outperforms nearest neighbor retrieval when enforcing imperfect information in a real-time strategy game.