Empirical methods for artificial intelligence
Empirical methods for artificial intelligence
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
AI Game Programming Wisdom, Vol. 2
AI Game Programming Wisdom, Vol. 2
Queue - Game Development
Generalizing plans to new environments in relational MDPs
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Learning to win: case-based plan selection in a real-time strategy game
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
Adaptive game AI with dynamic scripting
Machine Learning
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Case-Based Planning and Execution for Real-Time Strategy Games
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Conceptual Neighborhoods for Retrieval in Case-Based Reasoning
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
An integrated agent for playing real-time strategy games
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
A data mining approach to strategy prediction
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
ajME: making game engines autonomic
Proceedings of the 3rd International Conference on Fun and Games
Learning to win: case-based plan selection in a real-time strategy game
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
Real-Time neuroevolution to imitate a game player
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Technology trees in digital gaming
Proceeding of the 16th International Academic MindTrek Conference
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Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive game AI can improve the entertainment value of computer games. It allows computer-controlled opponents to automatically fix weaknesses in the game AI and respond to changes in human-player tactics. Dynamic scripting is a recently developed approach for adaptive game AI that learns which tactics (i.e., action sequences) an opponent should select to play effectively against the human player. In previous work, these tactics were manually generated. We introduce AKADS; it uses an evolutionary algorithm to automatically generate such tactics. Our experiments show that it improves dynamic scripting's performance on a real-time strategy (RTS) game. Therefore, we conclude that high-quality domain knowledge (i.e., tactics) can be automatically generated for strong adaptive AI opponents in RTS games. This reduces the time and effort required by game developers to create intelligent game AI, thus freeing them to focus on other important topics (e.g., storytelling, graphics).