How Qualitative Spatial Reasoning Can Improve Strategy Game AIs
IEEE Intelligent Systems
Evolving strategy for a probabilistic game of imperfect information using genetic programming
Genetic Programming and Evolvable Machines
Case-Based Planning and Execution for Real-Time Strategy Games
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Extending Classical Planning to the Multi-agent Case: A Game-Theoretic Approach
ECSQARU '07 Proceedings of the 9th European Conference on Symbolic and Quantitative Approaches to Reasoning with Uncertainty
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Conceptual Neighborhoods for Retrieval in Case-Based Reasoning
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
An integrated agent for playing real-time strategy games
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Explaining how to play real-time strategy games
Knowledge-Based Systems
Winning ant wars: evolving a human-competitive game strategy using fitnessless selection
EuroGP'08 Proceedings of the 11th European conference on Genetic programming
Cooperative learning by replay files in real-time strategy game
CDVE'10 Proceedings of the 7th international conference on Cooperative design, visualization, and engineering
A software framework for multi player robot games
ICSR'10 Proceedings of the Second international conference on Social robotics
Learning to win: case-based plan selection in a real-time strategy game
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
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This poster motivates AI research in the area of real-time strategy (RTS) games and describes the current status of a project whose goals are to implement an RTS game programming environment and to build AIs that eventually can outperform human experts in this challenging and popular domain.