Case-Based Planning and Execution for Real-Time Strategy Games
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Real-time strategy gaines: a new AI research challenge
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Prediction of early stage opponents strategy for StarCraft AI using scouting and machine learning
Proceedings of the Workshop at SIGGRAPH Asia
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In real-time strategy game, the game artificial intelligence is not smart enough. That makes people feel boring. In this paper, we suggest a novel method about a cooperative learning of build-order improving the artificial intelligence in real-time strategy game in order to make games funny. We use the huge game replay file for it.