Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Co-Evolution in the Successful Learning of Backgammon Strategy
Machine Learning
Blondie24: playing at the edge of AI
Blondie24: playing at the edge of AI
Competitive Environments Evolve Better Solutions for Complex Tasks
Proceedings of the 5th International Conference on Genetic Algorithms
The MaxSolve algorithm for coevolution
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
GP-Gammon: Genetically Programming Backgammon Players
Genetic Programming and Evolvable Machines
Coevolution of neural networks using a layered pareto archive
Proceedings of the 8th annual conference on Genetic and evolutionary computation
A Monotonic Archive for Pareto-Coevolution
Evolutionary Computation
Strongly typed genetic programming
Evolutionary Computation
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Real-time strategy gaines: a new AI research challenge
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
A game-theoretic memory mechanism for coevolution
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartI
Evolution of an efficient search algorithm for the mate-in-N problem in chess
EuroGP'07 Proceedings of the 10th European conference on Genetic programming
GP-Robocode: using genetic programming to evolve robocode players
EuroGP'05 Proceedings of the 8th European conference on Genetic Programming
Attaining human–competitive game playing with genetic programming
ACRI'06 Proceedings of the 7th international conference on Cellular Automata for Research and Industry
Real-time neuroevolution in the NERO video game
IEEE Transactions on Evolutionary Computation
Fitness Diversity Parallel Evolution Algorithms in the Turtle Race Game
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Coevolutionary temporal difference learning for Othello
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Evolving small-board Go players using coevolutionary temporal difference learning with archives
International Journal of Applied Mathematics and Computer Science
Modeling global temperature changes with genetic programming
Computers & Mathematics with Applications
Improving coevolution by random sampling
Proceedings of the 15th annual conference on Genetic and evolutionary computation
Shaping fitness function for evolutionary learning of game strategies
Proceedings of the 15th annual conference on Genetic and evolutionary computation
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We provide the complete record of methodology that let us evolve BrilliAnt, the winner of the Ant Wars contest. Ant Wars contestants are virtual ants collecting food on a grid board in the presence of a competing ant. BrilliAnt has been evolved through a competitive one-population coevolution using genetic programming and fitnessless selection. In this paper, we detail the evolutionary setup that lead to BrilliAnt's emergence, assess its direct and indirect human-competitiveness, and describe the behavioral patterns observed in its strategy.