Evolving strategy for a probabilistic game of imperfect information using genetic programming
Genetic Programming and Evolvable Machines
Dynamic population variation in genetic programming
Information Sciences: an International Journal
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Winning ant wars: evolving a human-competitive game strategy using fitnessless selection
EuroGP'08 Proceedings of the 11th European conference on Genetic programming
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We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strategies for three games: backgammon, chess endgames, and robocode (tank-fight simulation) Evolved game players are able to hold their own – and often win – against human or human-based competitors This talk has a twofold objective: first, to review our recent results of applying genetic programming in the domain of games; second, to formulate the merits of genetic programming in acting as a tool for developing strategies in general, and to discuss the possible design of a strategizing machine.