Attaining human–competitive game playing with genetic programming

  • Authors:
  • M. Sipper

  • Affiliations:
  • Department of Computer Science, Ben–Gurion University, Be'er Sheva, Israel

  • Venue:
  • ACRI'06 Proceedings of the 7th international conference on Cellular Automata for Research and Industry
  • Year:
  • 2006

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Abstract

We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strategies for three games: backgammon, chess endgames, and robocode (tank-fight simulation) Evolved game players are able to hold their own – and often win – against human or human-based competitors This talk has a twofold objective: first, to review our recent results of applying genetic programming in the domain of games; second, to formulate the merits of genetic programming in acting as a tool for developing strategies in general, and to discuss the possible design of a strategizing machine.