Qualitative spatial reasoning: the CLOCK project
Artificial Intelligence - Special issue: Qualitative reasoning about physical systems II
An algorithm for planning collision-free paths among polyhedral obstacles
Communications of the ACM
Towards a computational model of sketching
Proceedings of the 6th international conference on Intelligent user interfaces
Qualitative Spatial Representation and Reasoning Techniques
KI '97 Proceedings of the 21st Annual German Conference on Artificial Intelligence: Advances in Artificial Intelligence
AI on the battlefield: an experimental exploration
Eighteenth national conference on Artificial intelligence
An integrated approach to high-level information fusion
Information Fusion
Hierarchical pathfinding and AI-based learning approach in strategy game design
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
On the Usefulness of Interactive Computer Game Logs for Agent Modelling
PRICAI '08 Proceedings of the 10th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games
IEA/AIE '09 Proceedings of the 22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems: Next-Generation Applied Intelligence
Real-time strategy gaines: a new AI research challenge
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Case Indexing Using PSO and ANN in Real Time Strategy Games
PReMI '09 Proceedings of the 3rd International Conference on Pattern Recognition and Machine Intelligence
Evolving robust strategies for an abstract real-time strategy game
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Design of emergent and adaptive virtual players in a war RTS game
IWINAC'11 Proceedings of the 4th international conference on Interplay between natural and artificial computation - Volume Part I
Adaptation of intelligent characters to changes of game environments
CIS'05 Proceedings of the 2005 international conference on Computational Intelligence and Security - Volume Part I
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Spatial reasoning is a major source of difficulties for strategy game AIs. Qualitative spatial-reasoning techniques can help overcome these difficulties. This approach's potential advantages are more-expressive spatial representations, better communication of intent, better pathfinding, and reusable strategy libraries. Visual routines can help compute qualitative spatial descriptions for strategy games.