How Qualitative Spatial Reasoning Can Improve Strategy Game AIs
IEEE Intelligent Systems
Machine learning techniques for FPS in Q3
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
AI for Game Developers
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Playing to learn: case-injected genetic algorithms for learning to play computer games
IEEE Transactions on Evolutionary Computation
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Development of real time strategy game AI is a challenging and difficult task because of the real-time constraint and the large search space in finding the best strategy. In this paper, we propose a machine learning approach based on genetic algorithm and artificial neural network to develop a neural-evolutionary model for case-based planning in real time strategy (RTS) games. This model provides efficient, fair and natural game AI to tackle the RTS game problems. Experimental results are provided to support our idea. This model could be integrated with warbots in battlefields, either real or synthetic ones, in the future for mimic human like behaviors.