Machine learning techniques for FPS in Q3

  • Authors:
  • Stephano Zanetti;Abdennour El Rhalibi

  • Affiliations:
  • Liverpool John Moores University, Liverpool;Liverpool John Moores University, Liverpool

  • Venue:
  • Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2004

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Abstract

This paper presents a First Person Shooter Artificial Intelligence system that makes use of machine learning capabilities to achieve more human-like behavior and strategies. The AI is trained with a supervised learning paradigm using example recorded during the observation of expert human players. The Machine Learning section of the AI is based on various Feed Forward Multi-layer Neural Networks trained by Genetic Algorithms. The AI system is developed and tested in the Quake 3 Arena game engine. The system is able to learn certain behaviors but still lack on some others. The results are evaluated and possible improvements are proposed.