Improving behavior of computer game bots using fictitious play

  • Authors:
  • Ushma Kesha Patel;Purvag Patel;Henry Hexmoor;Norman Carver

  • Affiliations:
  • Department of Computer Science, Southern Illinois University, Carbondale, USA 62901;Department of Computer Science, Southern Illinois University, Carbondale, USA 62901;Department of Computer Science, Southern Illinois University, Carbondale, USA 62901;Department of Computer Science, Southern Illinois University, Carbondale, USA 62901

  • Venue:
  • International Journal of Automation and Computing
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

In modern computer games, "bots" -- intelligent realistic agents play a prominent role in the popularity of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games' player, a player might lose interest in the game. We propose the use of a game theoretic based learning rule called fictitious play for improving behavior of these computer game bots which will make them less predictable and hence, more a enjoyable game.