ICAISC'10 Proceedings of the 10th international conference on Artifical intelligence and soft computing: Part II
Unreal goal bots: conceptual design of a reusable interface
Agents for games and simulations II
Applying biometric principles to avatar recognition
Transactions on computational science XII
Improving behavior of computer game bots using fictitious play
International Journal of Automation and Computing
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In modern computer games, ‘bots’ - Intelligent realistic agents play a prominent role in success of a game in market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games player, she might lose her interest in game. We present a model of bots using BDI agents, which will show more human-like behavior, more believable and will provide more realistic feel to the game. These bots will use the inputs from actual game players to specify her Beliefs, Desires, and Intentions while game playing.