How Qualitative Spatial Reasoning Can Improve Strategy Game AIs
IEEE Intelligent Systems
Foundations of Soft Case-Based Reasoning
Foundations of Soft Case-Based Reasoning
AI for Game Developers
Fundamentals of Computational Swarm Intelligence
Fundamentals of Computational Swarm Intelligence
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Comparison among five evolutionary-based optimization algorithms
Advanced Engineering Informatics
ICNC '09 Proceedings of the 2009 Fifth International Conference on Natural Computation - Volume 05
Playing to learn: case-injected genetic algorithms for learning to play computer games
IEEE Transactions on Evolutionary Computation
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This paper proposes a case indexing method using particle swarm optimization (PSO) and artificial neural network (ANN) in a defense-style real time strategy (RTS) game. PSO is employed to optimize the placement of cannons to defend the enemy attack. The execution time of PSO ( 100 seconds) is unsatisfied for RTS game. The result of PSO is used as a case indexing of past experience to train ANN. After the training (approximately 30 seconds), ANN can obtain the best cannon placement within 0.05 second. Experimental results demonstrated that this case indexing method using PSO and ANN efficiently speeded up the whole process to satisfy the requirement in RTS game.